Mario can throw Cappy as if he were a boomerang for a long range attack, he can use Cappy as an extra platform to bypass obstacles, use Cappy in conjunction with his dive move to cross large distances, and can also "capture" certain objects and enemies to take control of them, replacing the traditional power-up system seen in the previous Super Mario games since Super Mario. In addition, a new character called Cappy allies with Mario, and takes possession of his cap. Mario maintains his moveset from previous 3D titles, including the Triple Jump, Long Jump, Side Somersault, Backwards Somersault, Roll, Ground Pound, Ground Pound Jump, Spin Jump, and the returning Dive. ![]() There is no central hub world, as the Odyssey is rather used to move from one location to the others. ![]() Super Mario Odyssey returns to the explorative sandbox-like gameplay seen where Mario explores various areas in order to collect Power Moons to power the Odyssey airship to fly from kingdom to kingdom.
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